--方块id:部件,空白、刷新
local ids={3988,3987,3986,3985,3992,3991,3990,3989,3996,3995,3994,3993,4000,3999,3998,3984}
local ids2={3984,3983}
--音效id:刷新、移动、拼图完成
local mid={10948,10946,10947}
--游戏设定:拼图尺寸,空白位置
local w,h=4,4
local nlc,nl=16,0
--地图设定:拼图起点
local x0,y0,z0=0,7,0
-------------------------------
local cs={}
local i,j,k=0,0,0
local uid=0
--
local function check()
local r,id=0,0
for i=1,#ids do
r,id=Block:getBlockID(x0+(i-1)%w,y0,z0-math.floor((i-1)/w))
if id~=ids[i] then
Player:playMusic(uid,mid[2],100,1,false)
return
end
end
Player:playMusic(uid,mid[3],100,1,false)
end
--玩家点击方块
Go=function(e)
local x,y,z=math.floor(e['x']),math.floor(e['y']),math.floor(e['z'])
local id=e['blockid']
uid=e['eventobjid']
local r2,item=Player:getCurToolID(uid)
local dl=(z0-z)*w+(x-x0)+1
local dn=math.abs(dl-nl)
if item==ids2[2] then--刷新
cs={}
nl=nlc
math.randomseed(os.time())
local r,m=0,0
for i=1,#ids-1 do
r=math.random(1,#ids-i)
m=0
while r>0 do
m=m+1
if cs[m]==nil then
r=r-1
end
end
cs[m]=ids[i]
Block:setBlockAll(x0+(m-1)%w,y0,z0-math.floor((m-1)/w),ids[i],2)
end
Block:setBlockAll(x0+w-1,y0,z0-h+1,ids2[1],0)
Chat:sendSystemMsg("已重新生成")
Player:playMusic(uid,mid[1],100,1,false)
elseif (x>=x0)and(x<x0+w)and(y==y0)and(z<=z0)and(z>z0-h)and((dn==1)or(dn==w)) then--移动
Block:setBlockAll(x0+(nl-1)%w,y0,z0-math.floor((nl-1)/w),id,2)
Block:setBlockAll(x0+(dl-1)%w,y0,z0-math.floor((dl-1)/w),ids2[1],2)
nl=dl
check()
end
end
ScriptSupportEvent:registerEvent([=[Player.ClickBlock]=],Go)